All this is free in PDF and POD copies are sold at cost on Lulu or Amazon, making it one of the more affordable OSR games to play. The interior art is stock art from William McAusland, which as much as it might be overused in the small publisher OSR market, it seems to fit WB:FMAG perfectly. The cover art is amazing, with pieces by Eric Lofgren, Stefan Poag, and Michael Clarke. Since then a second edition has come out with an even nicer layout, and there are a few choices of cover art. You can see some of the history and motivations in a forum thread from August of 2016, and also at Charlie’s blog. He also added my aforementioned adventuring rules, new jousting rules, overland travel rates, wandering monster tables, and a simplified thief class. For example, the turn undead table was fixed so that the hit dice match the monster descriptions. Charlie took the text of that edition, added new art, new layout, a few new rules sections, and corrected the errors. What were the issues that led Charlie to create a new version? Basically, the 3rd and final official printing had layout issues, uncorrected errata and gaps in the rules. To those of us who played WB from its inception, it was much-needed after the game had been left “to the fans” by Matt Finch, the creator of Swords & Wizardry. In the summer of 2016, Charlie Mason decided to give WB a fresh coat of paint. Note: Some of my Essential Adventuring Rules for Swords & Wizardry White Box (WB) made it into White Box Fantastic Medieval Adventure Game (WB:FMAG).
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